SUPERBOY: SPIES FROM OUTER SPACE


Spies from Outer Space was the very first two episodes of The Adventures of Superboy. This Filmation series first aired in 1966 and played in between a couple of Superman episodes. Being the only two-parter in the entire three seasons, it's easy to see why these episodes were chosen to be adapted into a CD-ROM comic.

Written by Oscar Bensol, the tale begins with Krypto the Superdog who has stumbled upon a green alien on a recon mission. A fight ensues which culminates in a nearby volcano heating up ready to erupt.

In the middle of class, Superboy hears his canine companion and rushes off to help but this alien is intent on causing disasters. Superboy stops a forest fire and a tornado before capturing the green meanie and takes his to the one organisation that knows what to do when faced with an alien invasion: the local police.

The alien uses his teleporting technology to escape custody, but not before he gives away his species entire plans. Superboy and Krypto somehow know where he's being teleported to so give chase to another planet. This world's blaring sun weakens our hero, but not Krypto for some reason. He's therefore easily captured and kept tied up in a see-through dome.

How will Superboy escape? Will Earth be taken over by aliens? How many natural disasters can be averted in two six-minute segments?

Spies from Outer Space also takes some scenes from another episode: Superboy's Strangest Foe. It tells the tale of two young aliens causing havoc after their family have crash-landed on Earth and the alien toys now do great damage. Like destroying bridges with darts or bursting eardrums with trumpets. No attempt has been made to make these aliens look similar to each other so it's jarring to see the species drastically change halfway through.

What do we learn from Spies from Outer Space...
  • Krypto cannot be as easily understood by human(oids) as Lassie
  • Young Clark Kent's school is lax enough to not care when he disappears in the middle of class
  • Alien spies give up information really easily...
  • ...and they have a blind spot when it comes to dogs, which is very convenient for the plot
  • They also like standing around waiting to be punched while in a fight

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To download the game, follow the link below. This custom installer exclusive to The Collection Chamber uses DOSBox running Microsoft Windows 3.1 to get the game working on modern systems. Tested on Windows 10.

File Size: 180 Mb.  Install Size: 288 Mb.  Need help? Consult the Collection Chamber FAQ

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DC's CD-ROM Comic Books are © Inverse Ink
Superboy is © DC Comics
The Animated TV Shows are © Filmation Associates
Reviews, Cover Designs and Installers created by me


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