Thursday, 27 April 2017

UPDATES - APRIL 2017


There's been a couple of minor changes to the Chamber of late. As well as some upgrades to some installers, I've begun to improve a couple of things to the site itself.

Full details after the jump...

Wednesday, 26 April 2017

PLANET'S EDGE: THE POINT OF NO RETURN


Released in 1991 by New World Computing, the folks behind the Might & Magic franchise, Planet's Edge: The Point of No Return was certainly a unique game for its time. With its non-linear gameplay, free space exploration and an epic RPG storyline, one could even consider it to be the Mass Effect of its day. And with the huge number of planets to explore accross the universe, it certainly rivals it in scale.

Sunday, 23 April 2017

OBSIDIAN


For us adventure gamers, the huge popularity of Myst is something of a catch-22. On the one hand we had some amazing games that used the formula to great effect. On the other hand, it also spawned a huge number of quickly produced copycats that flooded the market that did nothing but sully the genre's name. Rocket Science's expensive 1996 effort, Obsidian, failed in the marketplace perhaps suffering from the expectation that it could be the latter. It is in fact the former and has since gained a following for being a shining example of what storytelling in video games can achieve.

Sunday, 16 April 2017

DIZZY: 30TH ANNIVERSARY COLLECTION


Let's celebrate Easter this year by talking about the world's second most famous egg: Dizzy. Not only was he the unofficial mascot of the Commodore 64, he's also the poster child for bedroom coders everywhere. So that begs the question: after a plethora of sequels and spinoffs why did Dizzy disappear?

Wednesday, 12 April 2017

BOMBUZAL COLLECTION


Bombuzal, also known as Kablooey or Charlie Blast's Territory was a great little puzzler. The bomb-busting blue blob seems to have been forgotten since it's 1988 debut, but if there's one puzzler that tugs the nostalgic heart-strings for me, this is it.

Monday, 10 April 2017

HYPERBLADE


If popular culture is anything to be believed, the future is going to be a sadistic place. Case in point: HyperBlade, Wizbang! Software's ultra-violent vision of Ice Hockey circa 20xx.